Puzzle Labs (Final Year Dissertation Project)
This game, nicknamed PuzzleLabs, was designed and created as part of my final year project during my time at Keele University.
Meant to be controlled by two separate players, each with their own controller. Player 1 has the ability to run faster, but cannot move while carrying an object. Player 2, on the other hand, can do the opposite, being able to carry objects and move, while being limited in their running and jumping abilities.
The game also incorporated an Artificial Intelligence component, which would be responsible for selecting which level out of the possible choices to load upon completion of the current level, this was implemented in order to help dynamically adjust the difficulty of the game in later levels to provide a more fun and challenging experience.